Features:



  • Sample scene with multilevel material
    hierarchy.

    NodeJoe provides a clearly arranged graphical interface to create, analyse or modify materials and textures within 3dsmax™.
  • NodeJoe is intuitive and requires a minimal training period to create complex materials with NodeJoe - without ever loosing the general idea of your material.
  • The user interface of NodeJoe is very similar to 3dsmax™ to allow you to get started immediately! Keyboard shortcuts within NodeJoe are fully customizable via the 3dsmax™ "adjustment command promt" , allowing every user to define his own.

    NodeJoe is suitable for beginners and professionals at the same time:
  • Beginners are offered an easy introduction to the usage of materials within 3dsmax™ due to the clearly visible hierarchical structure.
  • Professionals will save time through the quick navigation and the direct access to the complete hierarchy and appreciate the permanent overview of all materials .
  • The complete tree of materials is zoomable and draggable - allowing you to continously navigate between a distant overview and a specific material.
  • The integrated automatic layout provides an overview of a complete tree of materials within seconds.

  • Material tree from the file 'Rabbit.max'
    (sample provided by 3dsmax™) with
    option 'unused Slots' switched on
    .
     

    NodeJoe can get all materials of the scene for you. This results, in combination with the automatic layout-function, in a complete structured and well shaped graph of all materials. You get an immediate overview, regardless of who has worked with the materials of the scene before you.
  • All Nodes in the material tree of NodeJoe can be individually switched between a small and a big preview. Thus you can get a closer look at those parts that interest you without wasting space with less interesting aspects.
  • Unused material slots can be folded together to get a more clear view of your materials.
  • NodeJoe automatically supports any material that is compatible with 3dsmax™, thus all available third-party material-plugins will work.
  • The integration into the material framework of 3dsmax™ is done seemlessly - changes in NodeJoe are transferred directly to 3dsmax™ and vice versa. This provides a synchronous workflow between the extisting internal 3dsmax™ material editor and NodeJoe.
  • Using drag'n'drop to exchange materials and textures between NodeJoe and the 3dsmax™ internal material editor, viewports, etc. is possible.
  • NodeJoe integrates the original parameters dialog of 3dsmax™ as well as its own internal material pool, so you can perform all operations directly inside NodeJoe - without the need to switch.


  • Additional windows are dockable.
     
    The additional windows are dockable as you want. You can easily customize NodeJoe to your needs - even if you are using multiple screens.
  • NodeJoe specific data are saved in an own trackview node, without influencing any materials. This has on the one hand the advantage that you can continue animating the materials used within NodeJoe in the trackview and on the other hand you can open this 3dsmax™ files without any problems on 3dsmax™ installations without NodeJoe.
  • NodeJoe has no limitation concerning the number of managed materials.
  • NodeJoe updates the concerning material previews automaticaly on all parameter changes, regardless whether these changes made in NodeJoe or the 3dsmax™ internal material editor.
  • NodeJoe is available as a 32bit version for 3dsmax™ 6, 7, 8, 9, 2008 and 2009 as well as a 64bit version for 3dsmax™ 9, 2008 and 2009. Saved files are compatible between 32bit and 64bit versions, in so far as they can be opened with 3dsmax™ at all.
  • NodeJoe is implemented as an efficient native 32bit and 64bit respectively C++ 3dsmax™ plugin, no fancy script, thus it is fast and resource efficient.
  • More features are in progress and up for discussion within the forum.